Hockey Analytics: Project Helium – Regulated Goalie Value Changes
Hockey Analytics: Project Helium – Making Adjustments to Regulated Goalie Value (RGV) Formula
After doing a pair of studies on Winnipeg Jets goalie Ondrej Pavelec, I noticed that there were major flaws with Regulated Goalie Value (RGV) hockey analytics formula.
With that being said, I am going to make the corrections necessary in order for RGV to be a valuable formula to evaluate a goaltender. Also, just so you understand what they were changed from, I am going to have an asterisk (just one) at the bottom with the old variable and it’s value.
Click on the link to see the intro to RGV article (in case you don’t understand everything).
**For those variables with no changes, there will not be any explanation underneath.
(a)Shootout loss goals (0.9613)
A1:+(-0.002) 1-0 loss
A2:+(-0.02001) 2-1 loss
A3:+(-0.0303) 3-2 loss
A4:+(0.040201) 4-3 loss
A5:+(0.05002) 5-4 loss or more goals allowed
(Odd man rushes)
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(b)Clean Breakaway (0.735)
B1:+(0.03002) pressure from behind
B11:+(0.20102) if goal given up in last 10 minutes of 2nd Pd.
B12:+(0.300201) if goal is given up in the first 10 minutes of 3rd Pd.
B13:+(0.40102) if goal is given up in last ten minutes of 3rd Pd. or OT
B14:+(0.010306) if goal is given up in Game 6 or 7 of a playoff series. Add C14 to any of the above.
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“c”2 on 1 (0.894)
C1:+(-0.020108) score on wide open net
C2:+(-0.030106) score on multiple rebounds
C3:+(0.0506) score with defender involved and goalie in position
C11:+(0.20203) if goal is given up in the last ten minutes of 2nd Pd.
C12:+(0.306008) if goal is given up in the first 10 minutes of 3rd Pd.
C13:+(0.50103) if goal is given up in last ten minutes of 3rd Pd. or OT
C14:+(0.0203061) if goal is given up in Game 6 or 7 of a playoff series. Add D14 to any of the above.
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(d)3 on 2 (0.9293)
D1:+(-0.00902) score with defender screening goalie
D2:+(-0.000604) score with defender/offensive player tipping puck (you can add E1 and E2 together)
D3:+(0.08408) score from beyond the faceoff circle with defender screen/puck being tipped
D11:+(0.301021) if goal is given up in last 10 minutes of 2nd Pd.
D12:+(0.40203) if goal is given up in the first 10 minutes of 3rd Pd.
D13:+(0.501901) if goal is given up in the last 10 minutes of 3rd Pd. or OT
D14:+(0.03105) if goal is given up in Game 6 or 7 of a playoff series.
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(e)Neutral Zone goals (1.6171)
E1:+(0.0043) if shot between the blue line and the red line
E2:+(0.0519) if shot before the red line
E3:+(-0.029093) if shot within 4 feet from the blue line (closest to the goalie)
E11:+(0.30406) if goal is given up in last 10 minutes of 2nd Pd.
E12:+(0.51006) if goal is given up in first 10 minutes of 3rd Pd.
E13:+(0.530301) if goal is given up in the last 10 minutes of 3rd Pd. or OT
E14:+(0.05031) if goal is given up in Game 6 or 7 of a playoff series.
*(e:+1.369, E2:+0.0409, E3:N/A)
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The main variable needed an increase mostly due to the fact that it is too detrimental to the team to give up a goal this bad. Also, a goal given up before the red line (closer to the offensive zone of the goalie’s team) is completely unacceptable.
There is also a new variable (E3), due to the fact that I need to have a situation where value is subtracted from the first batch of variables. This will be the most heavily punished of all the variables.
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(f)either face-off circle goals (0.992)
F1:+(-0.07041) score with defender screening goalie
F2:+(-0.00503) score with defender/offensive player tipping puck (you can add G1 and G2 together)
F3:+(+0.16061) score just above the face-off circle (in between blue line and circle)
F11:+(0.21305) if goal is given up in last 10 minutes of 2nd Pd.
F12:+(0.22016) if goal is given up in first ten minutes of 3rd Pd.
F13:+(0.311031) if goal is giving up in last 10 minutes of 3rd Pd. or OT
F14:+(0.03021) if goal is given up in Game 6 or 7 of a playoff series.
*(F3:N/A)
In the case of variable “F”, I thought it would make sense to add an extra variable (F3). I made the addition because goals between the face-off circle and the blue line shouldn’t be rated the same way others are, and it doesn’t make sense to rate them as goals scored close to the net. So basically, if the goal is further than the face-off circle but not at the blue line (and also not in the high slot – could be close), add variable “F3”.
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(g)High slot goals (0.9326) – if slap shot (0.968) – if wrist shot
G1:+(-0.06032) score with defender screening goalie
G2:+(-0.00401) score with defender/offensive player tipping puck (you can add G1 and G2 together)
G11:+(0.21204) if goal is given up in last 10 minutes of 2nd Pd.
G12:+(0.220106) if goal is given up in first ten minutes of 3rd Pd.
G13:+(0.30102) if goal is given up in last 10 minutes of 3rd Pd. or OT
G14:+(0.0302101) if goal is given up in Game 6 or 7 of a playoff series
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(h)Low slot goals (0.9215) – if slap shot (0.946) – if wrist shot
H1:+(-0.05031) score with defender screening goalie
H2:+(-0.0030011) score with defender/offensive player tipping puck (you can add H1 and H2 together)
H11:+(0.20121) if goal is given up in last ten minutes of 2nd Pd.
H12:+(0.2023) if goal is given up in first ten minutes of 3rd Pd.
H13:+(0.30202) if goal is given up in last ten minutes of 3rd Pd. or OT
H14:+(0.0401003) if goal is given up in Game 6 or 7 of a playoff series
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(i)Either point goals (1.3026)
I1:+(-0.08011) score with defender screening goalie
I2:+(-0.0060101) score with defender/offensive player tipping puck (you can add I1 and I2 together)
I11:+(0.40134) if goal is given up in last 10 minutes of 2nd Pd.
I12:+(0.41026) if goal is given up in first 10 minutes of 3rd Pd.
I13:+(0.501802) if goal is given up in last 10 minutes of 3rd Pd or OT
I14:+(0.050202) if goal is given up in Game 6 or 7 of a playoff series
*(i:0.9103)
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Other blue line goals (1.4062)
J1:+(-0.061101) score with defender screening goalie
J2:+(-0.00501) score with defender/offensive player tipping puck (you can add J1 and J2 together)
J11:+(0.50123) if goal is given up last 10 minutes of 2nd Pd.
J12:+(0.510204) if goal is given up in first 10 minutes of 3rd Pd.
J13:+(0.60308) if goal is given up in last 10 minutes of 3rd Pd. or OT
J14:+(0.06012) if goal is given up in Game 6 or 7 of a playoff series
(j:0.9345)
Both of the blue line goals needed the main variables increased in a big way. The reason for that is because this is the easiest way to even out my hockey analytics formula. Assuming the fact that goals are scored from the blue line, it makes perfect sense to level out things by scoring these types of goals above one (value wise).
The main reason that these two variables will be more important than “F” is due to the fact that it is rare goals are scored from beyond outside the offensive zone. I am hoping this change helps create a level playing field in terms of the dynamic of the formula as a whole.
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(k)In front of the net goals (0.8139) if take pass and score (no rebound)- any other goal in front counts as well
K1:+(-0.0301) score on first rebound
K2:+(-0.002002) score on multiple rebounds
K11:+(0.1001) if goal is given up in last 10 minutes of 2nd Pd.
K12:+(0.185) if goal is given up in first 10 minutes of 3rd Pd.
K13:+(0.2013) if goal is given up in last ten minutes of 3rd Pd. or OT
K14:+(0.00204) if goal is given up in Game 6 or 7 of a playoff series.
**(all variables underneath take precedence over those in the same circumstance for variables B-K)
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Power Play Goals
**(l)5 on 3 (-0.030102)
L1:+(0.050602) if goal is given up in the last 10 minutes of the 2nd Pd.
L2:+(0.049031) if goal is given up in the first 10 minutes of the 3rd Pd.
L3:+(0.048301) if goal is given up in the last 10 minutes of the 3rd pd. or OT
L4:+(0.0002) if goal is given up in Game 6 or 7 of a playoff series
*(l:0.03014)
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**(m)4 on 3 (-0.02021)
M1:+(0.05081) if goal is given up in the last 10 minutes of the 2nd Pd.
M2:+(0.052611) if goal is given up in the first 10 minutes of the 3rd Pd.
M3:+(0.05906) if goal is given up in the last 10 minutes of the 3rd Pd. or OT
M4:+(0.000202) if goal is given up in Game 6 or 7 of a playoff series
*(m:0.020102)
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**(n)5 on 4(-0.0200203)
N1:+(0.0608303) if goal is given up in the last 10 minutes of the 2nd Pd.
N2:+(0.060903) if goal is given up in the first 10 minutes of the 3rd Pd.
N3:+(0.06093) if goal is given up in the last 10 minutes of the 3rd Pd. or OT
N4:+(0.0002) if goal is given up in Game 6 or 7 of a playoff series.
*(n:0.020021)
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Even strength goals (non 5-5)
**(o)(4 on 4) (-0.010402)
O1:+(0.0608306) if goal is given up in the last 10 minutes of the 2nd Pd.
O2:+(0.0609103) if goal is given up in the first 10 minutes of the 3rd Pd.
O3:+(0.061836) if goal is given up in the last 10 minutes of the 3rd Pd. or OT
O4:+(0.000101) if goal is given up in Game 6 or 7 of a playoff series.
*(o:0.01013)
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**(P) overtime situation in the regular season (3 on 3) (-0.0103061)
*(p:0.0201)
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Variable “P” doesn’t need any variables to influence it, that being due to the fact that time is the main purpose of it. Also, I needed to change one main part of variables L-P. Before, they were all positive numbers, however they are now negative. That is due to the fact that giving up a goal on a power play should subtract value from a goalies Regulated Goalie Value. Considering that when a goalie gives up a difficult goal (according to the formula), it subtracts the value accordingly.
Moving on from variable “P”, I think the changes I made the RGV have altered the formula enough to test it a few times. I want to say one thing, that being that when a goal is scored, I don’t count it the same way the NHL does. I score it by where it is shot from. As you can see in some of the variables above, a tipped puck changes the outcome of the formula. Therefore it is impossible to value a goal by who scores it but rather where the puck was shot from.
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All in all, I think these changes could make a fairly significant difference. A lot of it is going to revolve around what game I choose to study, as I am going game-by-game at the moment. Had I not evened out the formula somewhat, it would be impossible for a goaltender to ever have a RGV above one.
Now, with these changes it is now possible depending on where the puck is shot from. Before, it wasn’t balanced so what happened is the goalie would always get a very good RGV. Now, it is possible for him to score poorly. This is still a work in progress, so stick around. More to come.
(There is no change of the rounding to the nearest ten-thousandth part of RGV)